Along the way, due to her brief possession by Mantis, she also knew which was the safe path for them to cross in regards to a Claymore-laden minefield. Snake pleaded with Meryl to hold on to life, and assured Campbell he would rescue her, and not for anyone else, but for himself. Snake engaged in a sniping duel with Wolf and was eventually lured into an ambush by her where he was also captured. Snake was then put through a series of torture sessions by Ocelot, who threatened to kill Meryl if he submitted to the torture.
Snake held on throughout the torture for Meryl's life, and eventually escaped confinement. Meryl was later brought on top of REX by Liquid while Snake was unconscious, although Liquid was unsure if she was still alive. Liquid then wired her to a nuclear bomb and fought Snake on top of REX. She was rescued by Snake after his fight with Liquid and the two embraced, but a Codec call from Otacon forced them to make a quick escape before bombs were dropped on the base.
Finding a jeep, they made their escape. During their escape, however, they were pursued by a relentless Liquid. Eventually, both jeeps collided on a cliff edge. Snake thought he would also die from the virus, but Meryl told him not to say it. The two then discovered an abandoned snowmobile. After Campbell faked Snake and Meryl's deaths by saying that their jeep crashed into the ocean, Snake and Meryl retreated together, hoping for a normal life. After Shadow Moses, Snake accepted that he would never be a normal person, and would only ever spend his life fighting.
Meryl continued to believe in Snake. Meryl eventually found out that Campbell was her biological father. Meryl began to hate her father after he apparently wedded a young brunette. When she met Snake again for the first time in the Middle East during the Guns of the Patriots Incident, she expressed shock upon looking at Snake's more aged appearance, and was clearly upset. She then became infuriated when she learned that it was Campbell who had sent him there.
However, before Snake could get the chance to kill Liquid, Liquid managed to activate the SOP system with "Liquid's" own DNA, causing a large amount of convulsions and uncontrolled releases of suppressed emotion from most of the Rat Patrol 01 team barring Johnny , various members of the Middle Eastern militia and PMCs, and even Solid Snake although to a far lesser degree.
Her specific emotion was breaking down onto the ground and sobbing. After recovering from the effects, she attempted to track down Liquid Ocelot after he left the Middle East. This, along with the fact that ARSOC was beginning to catch on in regards to Campbell's involvement in the events, resulted in her involvement with Snake's mission ending for the time being.
During this time, she also filed a report to her superiors in regards to what happened in the Middle East, as well as writing up a threat assessment of Liquid Ocelot, which caused the President of the United States to finally realize just how much of a threat Liquid Ocelot actually was, and ordered a joint Army-Marine team led by Meryl to take Ocelot into custody.
Eventually, Snake and Meryl, along with her Rat Patrol 01 team, crossed paths again in Eastern Europe, redirecting Solid Snake from an ID checkpoint essentially saving Snake, as he nearly blew his cover by attempting to do so , although they later got into an argument about their respective goals, especially with Solid Snake's doubts about it working, and also noticed that Meryl was behaving strangely. In an attempt to take Liquid by force, in Eastern Europe, she became involved in the massacre that wounded her and her unit, as well as killing most of the nearby U.
Meryl helped Snake during his infiltration of Outer Haven. However, the catapult she was on when boarding Haven launched her at the wrong section of the ship, and during the process of landing, she sprained her ankle. Shortly thereafter, she was possessed by Screaming Mantis , echoing her similar predicament nine years before. Snake saved her from the mind control, and apologized, feeling he was at fault for dragging her into everything.
She tearfully assured him they would "meet again on the other side," Snake then left to destroy Haven' s AI. After the mission, Meryl finally made peace with her father, and agreed to marry Johnny, who had loved her ever since he met her in Shadow Moses.
During the Shadow Moses Incident, Meryl had a feisty attitude, such as stating to Solid Snake she was "where I can see you" when he asked for her location. She was initially irked at being called a rookie but teased Snake in-turn on many occasions, such as commenting on his being supposedly "good with dogs" after he had difficulty bypassing wolfdogs in the Shadow Moses caverns, unlike herself.
As she had heard about Snake from her uncle before meeting him, Meryl also had a sort of hero worship for Snake. However, when she learned that he only considered himself a killer and not a hero with the personal admission that the only heroes he knew were either dead or imprisoned , Meryl was slightly saddened to hear that Snake apparently loved war and didn't want it to end, and even questioned whether all heroes in history were like that.
Return to the elevator, and go up to floor B1. Enter the level 3 door just ahead of you. Inside, the "Genome Soldier" will recognise you and run away.
Chase her into the women's bathroom. Inside, Meryl will give up her disguise, and give you a level 5 ID card. After the cutscene, follow her out of the bathroom, and head up the corridor to the left of the elevator. When you enter the commander's room, the door will lock behind you.
Inside, Meryl will become brainwashed by Psycho Mantis. Campbell will call, telling you to try to knock her out, and not to use your weapon on her. Knock her out by throwing her when pressing to grab her, quickly push the direction opposite to that in which Snake is facing on a few times throwing her when pressing to grab her, quickly push the direction opposite to that in which Snake is facing on a few times shooting her with the M9 until she falls asleep.
Once she's out, Psycho Mantis will reveal himself and show off his "power" by commenting on how well you've been doing in the game so far, naming certain games for which he can find save data on your memory card, and moving your controller with the vibration feature. When the battle begins, he'll attempt to trick you by blacking out your screen, leaving only the word "HIDEO" in the top-right corner.
While you wait for the game to resume, switch your controller to controller port 2 2 4. This prevents Psycho Mantis from "reading your mind" and evading your attacks. Equip the thermal goggles to find Mantis. Note that during this battle, pressing for too long will show you Snake from Mantis' viewpoint, instead of the normal first-person view.
Mantis attacks by taking objects from the room, and either throwing them at you, surrounding himself with them and making them rotate around him, or making them roll around the floor. Most attacks can be easily avoided by crawling, though they can get in the way of your shots sometimes. Often, it can prove easier to just walk up to him and punch him instead of attempting to shoot, though bullets will cause more damage.
When his health is down to half, he'll awaken Meryl and force her to hold you at gunpoint again. Knock her out again, while avoiding Mantis' continuing attacks. Once she's knocked out, Mantis will re-awaken her and try to make her commit suicide. If you don't knock her out quickly enough, it's game over. After she goes down, Mantis will give up on her and start using several of his attacks at once, making it highly difficult to land an attack on him.
Get down and wait for his barrage to end before going in for a hit. Keep attacking and dodging Mantis' attacks until he's defeated, freeing Meryl from his control. Before he dies, he'll unlock the door to the next area. Before continuing, plug the controller back into controller port 1. Head through the door Mantis unlocked. Look to the right of the stairs for a ration and some ammo, then head through the level 5 door to the next area. Namespaces Page Discussion. Views Read Edit View history.
From StrategyWiki, the video game walkthrough and strategy guide wiki. Add Windows buttons This page needs images of controls for the Windows from the controller buttons category to make learning the controls easier. Table of Contents Gameplay. The original Metal Gear Solid was ground-breaking in its day, as it toyed with the video game medium in new and inventive ways. One puzzle, in particular, was particularly fiendish, as it required the player to think outside of the box and go check a real box.
Metal Gear Solid played with the player's expectations in a number of different ways, such as the Psycho Mantis boss battle that was tied to the physical controller port of the PlayStation. There is one puzzle in the game that has become infamous, as it keeps becoming an issue again whenever the game is ported to a new platform. The CD codec number puzzle stumped gamers back in '98, and it continues to confound them to this day, which is why we've created this helpful guide, to get you Meryl's digits.
Weird thing is, last time I remember, all I need to do is just go to B1 and there will be a soldier walk up to me and lead me to Meryl, but this time User Info: blasster blasster Topic Creator 13 years ago 3 Eh User Info: tekkenbro tekkenbro 13 years ago 4 Head to the B1 floor, head into the room opposite the elevator and search around for a solider walking really loudly, that's Meryl.
User Info: blasster blasster Topic Creator 13 years ago 5 Ah! Why is Gray Fox so melodramatic? I beat the game for the first time! Wow, I didn't know it was possible to Side Quest. Where can I find stinger?
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